A quiet wall of surfaces and flows that only wake up when your server needs them.
This is not a gallery of screenshots. It is a map of ideas: how tickets can move, how staff panels can behave, how a Discord bot can feel precise instead of loud. All without naming any specific server or project.
Every surface in this page is constrained on purpose. No panel exists just to look full.
Flows treat each action as part of a story, not just a random log entry.
Most elements here are loops: tickets, signals, updates. Designed to repeat without breaking.
A small set of scenes instead of a massive wall of screenshots.
Each tile on the left stands for a type of surface or flow that shows up in unreel’s work. Click around and watch the right side change its mood.
Tickets without channel chaos.
A compact surface that keeps tickets in one line. Members see a clean entry. Staff see a neat queue instead of a wall of channels.
What the member or staff actually sees on screen in this scene.
How the bot moves the situation along without stealing attention.
The quiet logic and state updates that sit behind the surface.
Smoother, flatter, less glow. The page sits back and lets the flow speak.
A thin strip of smaller ideas that show up in most projects.
The same idea, seen through different levels of glow.
unreel’s bots can lean minimal or cinematic depending on what a server wants. This toggle section is a small visual metaphor for that.
Both modes share the same logic and flows. Only the visual layer changes. The examples on the right are just abstract stand-ins for the kind of difference you can ask for.
There is no leaderboard or wall of stats on this page on purpose. unreel’s work is more about how your server feels to be inside than about public numbers.